I recommend reading my previous blog post where I discussed the idea creation of Snowball Showdown, the first VR game that I am producer of! In essence, it is a game about the most over the top snowball fight players will ever experience. We were given a week to create a compelling prototype of our game to prove it is viable and fun, and here is the story of how that went.
Beginning in the week, we decided to use the Oculus Platform to prototype with. This was not only because we had multiple Oculus Rift’s on the dev team, but also because the documentation made it simple for my two programmers to get an understanding of VR.
Being a good VR producer first meant I offered the technology as much as possible by inviting the programmers over to use my Rift to get features implemented. We first tackled snowball creation. This was done by sensing the distance between the hands, and instantiating a snowball between the hands when they came together. Once we got this together, we knew we were on the right track. The snowball size was dependent on the size of the scoop which made the mechanic feel really realistic.
Next we worked on the combining system. This allowed snowballs to be combined together to make them bigger. Although still buggy in this iteration of the build, we could once again see the promise of the mechanic. The designers created a level with targets and a fort, and I worked on polishing the level with the correct scale as well as adding a snow particle emitter.
The designers created a level with targets and a fort, and I worked on polishing the level with the correct scale as well as adding a snow particle emitter.
As a producer, a lot of my work is related to the marketing and documentation of the game. Thus, I put together some gameplay footage of the game at its current state for our progress presentation. Below is that trailer, with sound effects added in post.
That concludes my teams first week working inside virtual reality!