Capstone – Step 2 Refelection

At False Panda Studios, we are working hard to narrow down our ideas and select the best game possible to continue developing for capstone. We have realized that the “camera” mechanic that was prototyped in the detective game was amazing and showed lots of potential. For this reason, we wanted to focus our engineering time on this feature. We first wanted to go for more of a time travel theme where the camera was showing…

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Capstone – Step 1 Reflection

It is finally capstone, and my new team is focusing on VR yet again! This time around, we are going to be working on three distinct prototypes to decide the right genre for our team. The three we picked are as follows. The first prototype is about exploring the idea of a rogue-like in VR. This genre is often done in VR, but we want to sprinkle the additional mechanic if having all movement be…

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