Camera Shy Postmortem

From a personal perspective on me: What went right about your development process? This semester and year, I feel like I grew a lot as a team leader and a producer. I learned how to best be there for a team of such a large size while still finding my own work to do that was unrelated to team management on the project. By choosing amazing team leads, I was able to better understand the…

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Nearing Beta While Traveling Across Country

These past few weeks have been crazy for me. During them, Camera Shy was inching its way towards the Beta deliverable, while I was packing all my belongings, driving across country, and moving into my new home in San Diego. During this time, I was doing all I could to keep a pulse on the team and to make sure that we were doing all we could to reach our beta deliverable. I did this…

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The Transition to Online

This past week, our dev team had to switch to remote learning due to the current situation in society. Because of this, we had to restructure our game plan and how we do meetings and work! It was a big change, as most of us don't have the same caliber of hardware to complete Camera Shy as planned. For starters, many of us have worse internet than before so downloading the repository takes forever. Some…

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Midterm Report

Having gotten through alpha, we are SO excited!! This means our game has reached a point where it is completed in some form or another, and that the core systems are really starting to come together. We have settled on having three fully fledged levels. The first being the bedroom where the game tutorial is and where the player will return each time they finish the other level with new hidden items. Second, the kitchen…

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End of Sprint 5

I can't believe five sprints have went by since the second half of Camera Shy development started! In these five weeks the team has had amazing accomplishments that I couldn't be more proud of. I have been able to witness individuals step up and become amazing leaders, while also watching the new team members find their place in the project. For example, Jamie became a bad-ass lead artist with her exceptional planning and management skills.…

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3 Weeks of Amazing!

Last post, I talked about on-boarding the 6 new team members onto the Camera Shy development team. That went better than we could have ever hoped for, and because of that we got to get right to work on building out the Camera Shy concept into a fully fledged game. To do this however, we needed to do a whole lot of planning to make sure the game is built out in the right ways…

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Senior Production Begins!

As a new semester begins, so does more work on Camera Shy. Last semester, we were lucky enough to get chosen to move forward in development. Because of this, our team has now expanded from its original 5 to a total of 12. This created a whole new set of challenges for our team to overcome during the first few weeks. First of all, we had to onboard the new members. This involved team members…

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Capstone – Final Reflection

Where am I now?  These past few years attending Champlain College, I truly have developed the skills necessary to manage diverse teams of different sizes. When I first got to Champlain College, I had managed projects before, but none to the same skill and dedication as here. Since coming here, I have obtained agile project methodologies which have become industry standard. This includes the Scrummaster Certification as well as the Product Owner Certification; both taught…

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Capstone – Step 3 Reflection

Introduction Let me start off by saying this. A TON has changed with the game’s identity as well as the team dynamic since my last reflection post – both for the better. In Step 2, our game was decidedly a camera game where we focused on polishing the polaroid camera feel and function while in VR. We were entering un-explored waters in terms of what gameplay could use this camera, and what should justify its…

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Capstone – Step 2 Refelection

At False Panda Studios, we are working hard to narrow down our ideas and select the best game possible to continue developing for capstone. We have realized that the “camera” mechanic that was prototyped in the detective game was amazing and showed lots of potential. For this reason, we wanted to focus our engineering time on this feature. We first wanted to go for more of a time travel theme where the camera was showing…

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